Gnarly Tree Generator

100% Substance Designer. Fun challenge to make a tree trunk generator. Not particularly useful for making game ready trees right now unless you are using Nanite.
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I'm planning on separating the macro shapes and surface detail into different materials so you can more efficiently create a reliable low-poly base by baking the macro shape normals instead of relying on a fixed UV to make it work. This would make it scale a lot better also since you could use the same material and textures on multiple trees.

*Moss Level
*Random Seeds
*Slider to make material tile

Height Process

Generators

Generators

Height+Normal

Height+Normal