The idea behind this piece was to create a nature scene where someone had disappeared. I wanted it to feel inviting but also mysterious, like something unexpected had happened. Who knows what hides in the forest.
Assets and textures were done by me. High polys in Zbrush and lowpolys in Maya. Textured in substance painter. The ground, rocks and tree trunks used tiling textures i made in substance designer.
Rendered in Unreal Engine 4
Portfolio piece created studying @ The Game Assembly. Huge thanks to all the teachers, class mates and industry people that gave me a lot of great feedback. You can find the rest of my awesome class mates here: http://bit.do/TGAstudents