Lost Boots

The idea behind this piece was to create a nature scene where someone had disappeared. I wanted it to feel inviting but also mysterious, like something unexpected had happened. Who knows what hides in the forest.
Assets and textures were done by me. High polys in Zbrush and lowpolys in Maya. Textured in substance painter. The ground, rocks and tree trunks used tiling textures i made in substance designer.
Rendered in Unreal Engine 4
Portfolio piece created studying @ The Game Assembly. Huge thanks to all the teachers, class mates and industry people that gave me a lot of great feedback. You can find the rest of my awesome class mates here: http://bit.do/TGAstudents

Manne westermark 1 nynynynyisis
Manne westermark night

Alternate lighting

Manne westermark 2 nynynyis
Manne westermark 6
Manne westermark matball3
Manne westermark ground pres maps
Manne westermark manne westermark rock gen gif

My rock generator