Lost Boots

The idea behind this piece was to create a nature scene where someone had disappeared. I wanted it to feel inviting but also mysterious, like something unexpected had happened. Who knows what hides in the forest.
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Assets and textures were done by me. High polys in Zbrush and lowpolys in Maya. Textured in substance painter. The ground, rocks and tree trunks used tiling textures i made in substance designer.
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Rendered in Unreal Engine 4
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Portfolio piece created studying @ The Game Assembly. Huge thanks to all the teachers, class mates and industry people that gave me a lot of great feedback. You can find the rest of my awesome class mates here: http://bit.do/TGAstudents

Alternate lighting

Alternate lighting

My rock generator

My rock generator